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We’re at Google I/O 2013!

Posted By: Unknown - 20:24
 googleio

Are you ready for it? It’s our favorite week of the year – yes, it’s time for Google I/O. This week, Google will take the stage at the Moscone Center in San Francisco and unveil all sorts of new projects. Some will be software-focused, others may include hardware, but no matter what, there will be plenty to talk about. If you are an Android fanatic or Google product lover, there is no better week than this. 
We’ve already made our predictions and added to the rumormill, so this post is really just to let you know that we are here and ready. Laptops are charged, multiple phones are in pockets, cameras are packed, and livers are primed. We’ll have coverage from the early hours of tomorrow through the end of the week. If Google announces something, you’ll definitely hear about it from Z GAMER X.
The keynote that you should all tune into starts tomorrow morning at 9:00AM Pacific (12:00PM Eastern) and runs for approximately three hours. We’ll have the video live, right here, along with a chat, so be sure to join us as it all goes down. After that, we’ll get our hands on everything that Google has announced and bring it back to you as soon as we can.




Via : droidlife



 

Google Play Updated to Version 4.1.6, Brings Sporty Looking Home Buttons

Posted By: Unknown - 20:18
 Google Play Update

A day ahead of the Google I/O keynote, an update is rolling out to Google Play, version number 4.1.6. Inside the update is a new look for the home buttons (Apps, Games, Movies, etc.), giving them a more colorful appearance. On top of that, it appears that each application page is laid out better, with the  ”open” and “install” buttons being separated a bit more. In the previous version, they were a bit cramped and I know we voiced our minor frustrations about that during one of our DL Shows. 
Users who use the Wishlist feature will also see a new layout for that, as apps now appear as rows of three from left to right, instead of just top to bottom.
If you would like to download the newest version, hit up the download links below and install it right over your current version.



Download: Google_Play_4.1.6.apk [mirror]






Via: Android Police



Google to Launch Streaming Music Service Tomorrow at I/O

Posted By: Unknown - 20:15
 google music logo



According to industry sources who spoke with The Verge and the New York Times, Google will unveil a new streaming music service tomorrow at Google I/O. After inking deals with both Universal and Sony, the service finally has the go-ahead to compete with the likes of Spotify and get the jump on Apple who has been taking its sweet time launching a similar service. 
Sources told NYT that there wouldn’t be a free tier for the service, so that could put us anywhere from a couple of dollars a month to $10 or $15. This new streaming service is said to be more like Spotify with on-demand music rather than the radio-esque approach that Pandora has taken.
Should this service launch tomorrow, expect a Google I/O that may be the biggest one yet. We could see a new unified chat service, Gmail update, Android 4.3, gaming center, and this new music services amongst other things.


Stick with us all day tomorrow – we’ll be covering it all.




 Via:  The Verge | NY Times



App Data and People Details Syncing Now in Google Play Services

Posted By: Unknown - 20:11


google play services

As we approach Google I/O’s keynote tomorrow, all sorts of changes are beginning to happen in and around the world of Android. We just saw the new Google Play store version 4.1.6 go up and become available for download. It features a tweaked section button experience from the home page, new Wishlist appearance, and spaced out buttons on app pages. Following that news, we have the new Google Play Services app version 3.1.36 that includes new toggles for “App Data” and “People Details.”
                  
You don’t need to download this manually, as yours has likely already updated behind the scenes. While it’s tough to tell exactly what we are looking at in terms of these two sections, it seems sort of obvious, doesn’t it? App data syncing could range from having all of your apps synced across multiple devices to being the center of the new cloud gaming service that we are expecting to see tomorrow. Rather than having to worry about manually backing up your devices, this could be Google’s way of handling it automatically.

And as far as the People Details section goes, we’re assuming this ties into Google+ and whether or not you have your contacts synced with your Google+ account. Should you be using Google+ with your contacts, I would imagine this syncing option will keep your contacts up-to-date with G+ profiles.
It doesn’t seem as if you can currently take advantage of any of this, but that could change by the early morning hours of tomorrow.



via : droidlife


  

BlackBerry to offer BBM as standalone app for iOS and Android this summer

Posted By: Unknown - 09:28
 BlackBerry to offer BBM as standalone app for iOS and Android this summer

Thorsten Heins just broke what has to be the biggest news out of BBLive this morning: BBM is breaking out of its walled garden. Starting this summer, users running iOS 6 and Android ICS or higher will be able to download the BBM app for free and join in the messaging experience so highly curated by BlackBerry. Initially, however, only the messaging and group features will be accessible for outside users, but throughout the year, the company hopes to add BBM voice, BBM channels, screen sharing and video capabilities. You'll have to hold tight for a more specific launch date, as Heins didn't announce any concrete timing. But if you've waited for this news for years, what's a few more months?

BBM for iOS and Android to Launch This Summer


WATERLOO, ONTARIO--(Marketwired - May 14, 2013) - BlackBerry(R) (NASDAQ:BBRY)(TSX:BB) today announced plans to make its ground-breaking mobile social network, BlackBerry(R) Messenger (BBM(TM)), available to iOS(R) and Android(TM) users this summer, with support planned for iOS6, and Android 4.0 (Ice Cream Sandwich) or higher, all subject to approval by the Apple App Store and Google Play. BBM sets the standard for mobile instant messaging with a fast, reliable, engaging experience that includes delivered and read statuses, and personalized profiles and avatars. Upon release, BBM customers would be able to broaden their connections to include friends, family and colleagues on other mobile platforms.
In the planned initial release, iOS and Android users would be able to experience the immediacy of BBM chats, including multi-person chats, as well as the ability to share photos and voice notes, and engage in BBM Groups, which allows BBM customers to create groups of up to 30 people.
"For BlackBerry, messaging and collaboration are inseparable from the mobile experience, and the time is definitely right for BBM to become a multi-platform mobile service. BBM has always been one of the most engaging services for BlackBerry customers, enabling them to easily connect while maintaining a valued level of personal privacy. We're excited to offer iOS and Android users the possibility to join the BBM community," said Andrew Bocking, Executive Vice President, Software Product Management and Ecosystem, at BlackBerry.
BBM is loved by customers for its "D" and "R" statuses, which show up in chats to let people know with certainty that their message has been delivered and read. It provides customers with a high level of control and privacy over who they add to their contact list and how they engage with them, as invites are two-way opt-in. iOS and Android users would be able to add their contacts through PIN, email, SMS or QR code scan, regardless of platform. Android users would also be able to connect using a compatible NFC-capable device.
BBM has more than 60 million monthly active customers, with more than 51 million people using BBM an average of 90 minutes per day. BBM customers collectively send and receive more than 10 billion messages each day, nearly twice as many messages per user per day as compared to other mobile messaging apps. Almost half of BBM messages are read within 20 seconds of being received; indicating how truly engaged BBM customers are.
Today, BlackBerry also announced BBM Channels, a new social engagement platform within BBM that will allow customers to connect with the businesses, brands, celebrities and groups they are passionate about. BlackBerry plans to add support for BBM Channels as well as voice and video chatting for iOS and Android later this year, subject to approval by the Apple App Store and Google Play.
If approved by Apple and Google, the BBM app will be available as a free download in the Apple(R) App Store(SM) and Google Play store. Additional details about system requirements and availability will be announced closer to the launch.

via : engadget

Xbox ONE vs PlayStation 4

Posted By: Unknown - 09:24
 Xbox Infinity PlayStation 4 Rivalry
In the video game industry as in many popular video games themselves, a fierce rivalry has taken center stage. Sony took a commanding early lead and its PlayStation and PlayStation 2 systems are both among best-selling video game consoles of all time at No.4 and No.1, respectively. Then the tide turned and Microsoft’s Xbox 360 edged out the PlayStation 3 in the current generation console wars, having recently posted its 27th consecutive month as the top-selling console in the U.S. But we may soon see this rivalry fade as the missions of Microsoft’s next-generation “Xbox One” and Sony’s PlayStation 4 begin to diverge.
At launch, the Xbox 360 and PlayStation 3 were both laser focused on gaming. They lured in hardcore gamers with improved graphics, more power and better gameplay. But over time, a trend emerged that Forbes believes will become even more apparent in the next-generation consoles set to launch ahead of the holidays this year.
“It’s true that we only have extremely limited information about Microsoft’s next console, and there are still questions about Sony ‘s PS4, but a narrative is starting to emerge,” Forbes contributor Paul Tassi recently wrote. ”Sony is going to have a laserlike focus on games this time around, while Microsoft wants to create a device that everyone, gamers and non-gamers alike, will want to have in their living rooms.”
Microsoft has made home entertainment a huge focus for the Xbox 360 in recent years, and the next-generation Xbox is shaping up to carry that mission forward. Recent rumors suggest that the new Xbox will even feature deep set-top box integration to completely take over the television watching experience.
The PlayStation 4, on the other hand, looks as though it will be a gaming powerhouse through and through. Sony will undoubtedly include some entertainment features as it did on the PlayStation 3, but gaming will still be the system’s core pitch to potential buyers.
“It seems like [the next Xbox and the PlayStation 4] may end up being fundamentally different machines that fill specific roles in the technology sector, rather than completely overlapping each other like they did last generation,” Tassi concludes.



Microsoft drops the Blue codename, confirms Windows 8.1 will be a free upgrade available later this year

Posted By: Unknown - 09:21

Microsoft drops the Blue codename, confirms Windows 8.1 will be a free upgrade available later this year
One of the worst kept secrets rattling around Microsoft's campus is Windows Blue, the forthcoming update to Windows 8 that addresses users' bugbears about the OS. Now, Microsoft is officially rechristening the platform, and with a more staid name: Windows 8.1. Tami Reller, the CMO and CFO of Microsoft's Windows Division made the big reveal during JP Morgan's Technology, Media & Telecom Conference. The upgrade will be free and available from the home screen when it launches, while a preview version will be opened up to the public on June 26th at the beginning of Build 2013. 

        Unfortunately, Reller wouldn't get any more specific about a formal release date, saying simply that it will be delivered "later in the calendar year." The only clarification she would offer is, "we know when the holidays are."
As anticipated, the Windows 8.1 update will come to both the full version of the OS as well as the ARM-friendly RT. While we haven't officially seen any sub-10-inch slates announced yet, it's been rumored that 8.1 would enable smaller devices. Reller's comments only backed up those expectations, when she suggested that Windows 8 is great for everything from "the smallest tablets" to desktops.



Via : engadget

 

Nokia Lumia 822 review

Posted By: Unknown - 09:00
  Nokia Lumia 822 review the pride of Espoo returns to Verizon Wireless
Three years. That's how long it's been since Nokia has offered a phone for the largest carrier in the US: a unique (and yet wholly forgettable) device known as the Twist. Needless to say, the arrival of the Lumia 822 at Verizon Wireless comes at a crucial time for Nokia, which must quickly establish itself in the United States if it hopes to remain a legitimate contender in the smartphone realm. That's a lot of weight to carry on one's shoulders -- even for a mighty Finn.
Fortunately, the Lumia 822 is well-suited to help establish a beachhead on Lady Liberty's shores. At just $100 on-contract, it's a good value and deserves genuine consideration from OS switchers and first-time smartphone buyers alike. Granted, it lacks the premium display and camera wizardry of the Lumia 920, but with greater built-in storage and a better front-facing camera, it narrowly bests the Lumia 820 for AT&T and the Lumia 810 for T-Mobile. Add to that Data Sense -- a new data monitoring and compression feature of Windows Phone 8, but currently exclusive to Verizon -- and the Lumia 822 easily becomes the most compelling of Nokia's mid-range Windows Phone lineup. Even if its design is a bit... bland.

Nokia Lumia 822 review

Hardware

Have you ever lied and told somebody they looked good only to spare their feelings? That rationale may be fine for humans, but it's completely unnecessary with smartphones. Unlike the elegant Lumia 810 or the quirky Lumia 820, the design of the Lumia 822 lacks any semblance of style. For starters, in a change from its siblings, the phone's face isn't a clean sheet of glass, but rather features a plastic lip at the bottom that prominently displays the Verizon logo. What's more, the Lumia 822 is available only in black, white and gray, and it also lacks the unique removable shell that's characteristic of the Lumia 810 and 820. Instead, you'll find a run-of-the-mill plasticky rear cover that contains Carl Zeiss branding on the camera pod and a 4G LTE logo at the bottom. Put simply, if the Lumia 822 turns any heads, it's probably for all the wrong reasons.
The Lumia 822 is also quite thick, and we'd be tempted to suggest that it lose some weight -- if only it didn't feel so damn good in-hand. Each of the phone's controls are laid out on the right-hand side, which includes the volume rocker, power button and dual-stage camera button. While the Lumia 822 may not be much to look at, its design is partially redeemed by the excellent placement of the controls and ports. Whether you're left- or right-handed, you should have no issue cranking up the volume or waking the device, and even the camera button is well-positioned for landscape use. Up top, you'll find a 3.5mm stereo headphone jack and a secondary microphone. Along the bottom, a micro-USB port is situated between the loudspeaker and primary mic. If you pay close attention, you'll also discover ambient light and proximity sensors to the left of the front-facing camera. One thing you won't find, however, is a notification light, which is included in the more expensive HTC 8X.


Nokia Lumia 822 review for Verizon Wireless

Fortunately, if you're willing to look beyond the Lumia 822's ho-hum design, you'll find that its true beauty lies within. The phone includes a Qualcomm Snapdragon S4, which brings a speedy and efficient dual-core 1.5GHz CPU and an Adreno 225 GPU. Along with support for Verizon's domestic EV-DO and LTE networks, travelers will appreciate that the device is unlocked for global use. Here, you'll find quad-band support for GSM and WCDMA networks. The Lumia 822 also offers 802.11a/b/g/n (WiFi), Bluetooth 3.0, GPS, GLONASS and NFC. If you're considering both the Lumia 822 and HTC 8X, a couple factors that may tip the scale in Nokia's favor include a removable 1,800mAh battery and a microSD expansion slot -- two features that are completely absent from the high-end HTC 8X. Those willing to snag an optional backplate and Qi base station will also be able to wirelessly recharge the handset.
Nokia Lumia 822 review for Verizon Wireless
The Lumia 822 features a 4.3-inch ClearBlack AMOLED display, and although its 800 x 480 (WVGA) resolution can't match the pixel density of the 720p HTC 8X or the qHD Droid RAZR M, Nokia's mid-range contender offers plenty of real estate for content, vibrant colors, deep blacks and superb viewing angles.
Like Nokia's other Windows Phone 8 devices, the touchscreen is more sensitive than its competitors, which means that you'll have little trouble controlling the device with your fingernails or while wearing gloves. As another unique advantage, Nokia's ClearBlack technology incorporates a polarized filter that substantially improves the screen's readability in direct sunlight. We're also happy to report that the Lumia 822 offers a true RGB matrix display that renders text more crisply than WVGA counterparts that sport the PenTile (RGBG) matrix.
Nokia Lumia 822 review for Verizon Wireless
For a more detailed breakdown of the hardware within the Lumia 822, we've included a complete spec sheet for your perusal.

Nokia Lumia 822 Nokia Lumia 820 Nokia Lumia 810
Carrier Verizon AT&T T-Mobile
Pricing $100 $50 $150 after rebate
Dimensions 5 x 2.7 x 0.44 inches (128 x 68 x 11.2mm) 4.9 x 2.7 x 0.39 inches (124 x 69 x 9.9mm) 5 x 2.7 x 0.43 inches (128 x 68 x 10.9mm)
Weight 5 oz. (142g) 5.64 oz. (160g) 5.11 oz. (145g)
Screen size 4.3 inches 4.3 inches 4.3 inches
Screen resolution 800 x 480 pixels (217ppi) 800 x 480 pixels (217ppi) 800 x 480 pixels (217ppi)
Screen type AMOLED ClearBlack AMOLED ClearBlack AMOLED ClearBlack
Battery 1,800mAh 1,650mAh 1,800mAh
Internal storage 16GB (12.44GB free) 8GB 8GB
External storage MicroSD, none included MicroSD, none included MicroSD, none included
Rear camera 8MP, AF, dual-LED flash, f/2.2 8MP, AF, dual-LED flash, f/2.2 8MP, AF, dual-LED flash, f/2.2
Front-facing cam 1.2MP VGA 1.2MP
Video capture 1080p 1080p 1080p
NFC Yes Yes Yes
Radios Verizon LTE & CDMA; HSPA 850 / 900 / 1900 / 2100MHz; GSM 850 / 900 / 1800 / 1900MHz LTE 700 / 1700 / 2100MHz; HSPA 850 / 900 / 1900 / 2100MHz; GSM 850 / 1900 / 1800 / 1900MHz HSPA 850 / 1700 / 1900 / 2100MHz; GSM 850 / 900 / 1800 / 1900MHz
Network speeds 50 Mbps LTE; 10.2 Mbps HSDPA LTE; HSPA+ 21 Mbps DC-HSPA+ 42 Mbps
Bluetooth v3.0 v3.0 v3.0
SoC Qualcomm Snapdragon S4 Qualcomm Snapdragon S4 Qualcomm Snapdragon S4
CPU 1.5GHz dual-core Krait 1.5GHz dual-core Krait 1.5GHz dual-core Krait
GPU Adreno 225 Adreno 225 Adreno 225
RAM 1GB 1GB 1GB
WiFi 802.11a/b/g/n dual-band 802.11a/b/g/n dual-band 802.11a/b/g/n dual-band
Operating system Windows Phone 8 Windows Phone 8 Windows Phone 8

Performance and battery life


Nokia Lumia 822 review the pride of Espoo returns to Verizon Wireless
Despite the Lumia 822's positioning as a mid-range handset, it performs similarly to high-end selections such as the Nokia Lumia 920 and HTC 8X. Because all phones in the Windows Phone 8 roster currently include the Snapdragon S4 from Qualcomm, you're not going to find much differentiation on this front. On the plus side, you won't need to spend more to find a faster device.
Our interactions with the phone were generally zippy -- things like browsing the web, playing media and navigating menus all felt smooth. The Lumia 822 is also consistently quick to find its GPS positioning, which is helpful considering Nokia's emphasis on location-based apps. That said, there are still a few areas across the Lumia lineup that could use some improvement. One example is Nokia's home-brewed apps, which take a bit longer to load than core OS components such as the messaging and dialer apps. The camera is also a bit pokey -- it takes a couple seconds to properly focus and meter a scene. While it's not a huge issue, the Lumia 822 takes somewhere in the 40-second range to cold boot, which is about twice the time we've come to expect from modern smartphones.
Nokia Lumia 822 review for Verizon Wireless
Call quality on the Lumia 822 is serviceable, but it's not exactly a high point either. Even during calls to landlines, we consistently perceived other's voices as tinny, and our friends often remarked that we sounded distant and muted. While you'll have no trouble carrying on a conversation with the Lumia 822, if voice quality is particularly important to you, we recommend that you consider the Lumia 810 from T-Mobile.
The Lumia 822 provides battery life that's generally on par with what we've seen from other devices in the Windows Phone 8 lineup. In this sense, you should have no trouble using the handset for a day or even two with moderate to light usage. It's also worth pointing out that you can further extend battery life by disabling SkyDrive sync, and if you're ever truly in a pinch, Windows Phone 8 includes a battery-saving mode that disables background data tasks. Also in line with its peers, the Lumia 822 chugged along for 2.5 hours in the WPBench battery torture test. When it's time to juice up, you'll be able to recharge the device in just under two hours.

Nokia Lumia 822 Nokia Lumia 820 Nokia Lumia 920 HTC 8X
WPBench 239 224 221 221
Battery rundown 2:27 2:07 2:15 2:30
SunSpider (ms, lower numbers are better) 921 909 925 914
AnTuTu (*GFX test off) 11,376 11,506 11,437* 11,775

Camera


Nokia Lumia 822 review for Verizon Wireless
The Lumia 810 combines an 8-megapixel sensor with a Carl Zeiss 26mm f/2.2 lens, which is accompanied by a dual-LED flash and a two-stage shutter button. By default, the camera is set to capture images at 16:9, though we generally prefer the optional 4:3 aspect ratio, which makes full use of the camera's sensor.

Nokia Lumia 822 sample shots

Unfortunately, the setup isn't the speediest you'll encounter, which is largely thanks to some pokey AF implementation. Still, your patience will be rewarded with beautiful shots that provide an excellent amount of detail. In all but the rarest cases, the Lumia 822 properly meters light and delivers accurate white balance. Its low-light performance is another strong suit, even though the software lacks a true HDR mode.
Within the simplistic camera app, you'll find the ability to adjust ISO, EV and white balance, along with a few scene modes such as close-up, night, sports and backlight. While the selections are a bit limited, our major complaint is with the software interface, which makes it difficult to preview your adjustments.
Nokia Lumia 822 review for Verizon Wireless
Beyond the core camera software, you can extend your photographic options with specialized apps known as Lenses. Upon first glance, the only Lens on the Lumia 822 is Bing Vision, which allows you to capture QR codes and Microsoft Tags, and search for books, movies and albums by scanning the barcode or cover. Fortunately, it's quite easy to install other Lenses from this interface, including Nokia's own additions such as Creative Studio, Panorama, Cinemagraph and Smart Shoot.
The Lumia 822 is capable of recording video in 1080p (30 fps / 20.9 Mbps), and if you're able to hold the phone still enough, you'll find that it's a competent performer. Keep in mind, however, that the phone lacks the optical stabilization technologies of the Lumia 920, and because of this, you risk capturing scenes that are full of distracting jitters. On the whole, the Lumia 822 records at a smooth frame rate with a great amount of detail and excellent audio quality. The handset is also capable of dynamically adjusting its focus as you record. Curiously, our test videos were free of the overly aggressive white balance shifts that plagued the Lumia 920 and 810, although your mileage may vary with this one.

Software


Nokia Lumia 822 review for Verizon Wireless
The Nokia Lumia 822 is among the first smartphones on the market to ship with Microsoft's latest mobile OS, Windows Phone 8. Whether you're already familiar with Windows Phone or have yet to give it a spin, the software is friendly and intuitive, and the setup process is dead simple.
Upon first booting it, you'll be prompted to choose your preferred language, and then you'll be asked to choose between a recommended configuration scheme or an advanced dialog that allows you to customize the default options. This includes enabling mobile data usage and automatic updates, along with reporting your usage habits and nearby WiFi hotspots to Microsoft. Because location services are central to Windows Phone 8, the phone will ask to report your location to Microsoft upon activation. This is a one-time deal, however, and you can also opt-out of sending your location.
First-time users are next given the option of setting up or signing into a Microsoft account, which is necessary for purchasing apps and syncing content. If you've reset the phone to its factory state, you'll also find the ability to restore your settings and content from the cloud. In this sense, it'd no doubt be helpful if users were first able to configure a WiFi connection in order to minimize mobile data use, but you can also skip the sign-in process if this is a concern.
Nokia Lumia 822 review for Verizon Wireless
Following the Microsoft account setup, you're then given the option of configuring Verizon Wireless Backup and Sync Services, but it's only of much value if you're looking to restore contacts or email accounts from Backup Assistant Plus. Even though Verizon's service is free, the utility is otherwise redundant because Windows Phone 8 is capable of syncing contacts, email and calendars with Microsoft Live, Outlook.com, Google and Yahoo. It also offers SkyDrive integration, which allows you to store documents, text messages, bookmarks, photos, apps and their settings to the cloud. Likewise, Windows Phone 8 also brings integration with Facebook, Twitter and LinkedIn, along with contacts and photos associated from those accounts.
As it stands, the Windows Phone Store currently houses upwards of 125,000 apps, although many popular cross-platform selections remain absent from the list. This includes Flipboard, Google Voice, Instagram, MOG, Pandora, Pinterest, Pocket, Sonos, Spotify, Stitcher, TiVo and TuneIn, to name a few. Naturally, there are third-party apps that fill the void for some of these selections, but you'll need to consider this before diving into the Windows Phone ecosystem. Early adopters will find comfort in knowing that Windows Phone 8 shares its code with Windows 8, which means that developers have a strong incentive to provide apps for both platforms. Nonetheless, you're likely to experience growing pains as Microsoft's platform establishes roots.
Nokia Lumia 822 review for Verizon Wireless

If you're not yet familiar with Windows Phone 8, we encourage you to check out our full review, which covers all the new functionality of Microsoft's latest OS. Despite its smaller app ecosystem, Nokia has developed a number of apps that make Windows Phone 8 -- and Nokia handsets, in particular -- a very compelling choice. First and foremost is Nokia Drive, which provides voice-assisted, turn-by-turn directions, even without a mobile data connection. By allowing users to selectively download maps from all 50 states and throughout the world, Nokia Drive delivers offline functionality that's substantially better than Google Maps and completely absent within Maps for iOS 6.
Another app that Lumia owners are bound to appreciate is Nokia Music, which offers a free service known as Mix Radio. In addition to curated selections of genres and chart toppers, you'll also find the ability to create your own mixes based on your favorite artists. Better yet, you can download any track that's currently playing for offline listening, all at no cost to you. Combine this with the fact that Mix Radio is completely ad-free, and you might just consider grabbing the Lumia 822 for this feature alone. As a couple added bonuses, the app also provides local concert listings and its own music store.
Nokia Lumia 822 review for Verizon Wireless
Also on deck from Nokia is City Lens, which allows you to discover nearby places of interest such as hotels, landmarks, restaurants and shopping centers. The app is similar to Microsoft's own Local Scout, but with an augmented reality component. Unlike Local Scout, however, which combines relevant tidbits like addresses, phone numbers and user reviews, City Lens lacks this integration. Instead, you'll need to jump over to Nokia Maps to access this information, which detracts from the app's usefulness.
Nokia has a number of other app exclusives for Lumia owners, but you'll need to download these selections from the Nokia Collection within the Windows Phone Store. This includes camera apps such as Creative Studio, Smart Shoot, Panorama and Cinemagraph, along with Nokia Transit, which is useful for planning public transit trips. Oddly enough, this fantastic app was completely absent from the Nokia Collection, and we were only able to install Nokia Transit after manually searching for it. As another frustration, the Windows Phone Store failed to report updates that were available for many of Nokia's apps. Instead, we were forced to dig within the Nokia Collection and individually select Nokia Drive, Maps, Music and City Lens to discover that updates were available.
Nokia Lumia 822 review the pride of Espoo returns to Verizon Wireless
Nokia also has a few partner apps that come bundled on the Lumia 822. Here, you'll find ESPN, Univision and The Weather Channel. As with all apps that aren't part of the Windows Phone core system, you can completely uninstall any titles that you don't want.
As you might expect, Verizon has also bundled a couple of apps onto the Lumia 822, but this is limited to My Verizon Mobile and NFL Mobile. My Verizon Mobile takes an eternity to load and its interface is awful -- it looks like an early Android app -- but it's helpful if you ever need to check your usage, view / pay your bill or access customer support. Meanwhile, NFL Mobile is a much nicer app that brings exclusive content from the NFL Network, but it appears that Verizon will begin charging users a $5 premium to use it starting in mid-December.
New to Windows Phone 8 is a feature known as Data Sense, which is designed to help you conserve and keep tabs on your monthly data usage. For the moment, this feature is exclusive to Verizon Wireless, simply because it requires integration with carrier networks. At its most basic level, you'll find the ability to monitor your monthly data usage within a Live Tile, and if you're ever feeling analytical, you can open the Data Sense app to find a detailed breakdown of each application's data consumption. Within the settings, you'll also find the ability to input your billing cycle and plan details, along with an option that automatically suspends background data if you approach your monthly limit.
Nokia Lumia 822 review for Verizon Wireless
Beyond simple monitoring, Data Sense also provides a multi-pronged approach to help you squeeze more out of your data plan. For example, depending on your monthly data cap, the software will selectively queue certain tasks to run when you're on a WiFi network. From within the Data Sense app, you'll also find a map of WiFi hotspots in your area, which is crowd-sourced from other Windows Phone 8 users. Unfortunately, it'll take a bit of time for this feature to become useful; as is, we were only able to find the location of nearby Starbucks stores.
There's one other component of Data Sense that goes entirely unmentioned in the app, and that's the server-side data compression that happens every time you visit a page within Internet Explorer. The feature is undoubtedly useful, and it's similar to what you'll find with BlackBerry and the Kindle Fire, along with apps like Opera and Onavo Extend. That said, it's also unsettling that Microsoft makes no attempt to inform users of this feature. In fact, the only indication you'll ever see of this compression service is within the advanced settings of Internet Explorer. Perhaps Microsoft was concerned that users might disable a worthwhile feature out of sheer paranoia, but we'd still like to see the company be a bit more forthright with its handling of your data.
In all, it's difficult to gauge how much data you'll actually conserve with Data Sense, but it's a worthwhile facet of Windows Phone 8 that's currently a key selling point for Verizon Wireless. Even though the app is easy to configure, we're left with the feeling that Microsoft should take the carrier integration a step further by having Data Sense automatically configure itself with your data plan. It's one of those "why not?" features that'll hopefully come with time.

Wrap-up


Nokia Lumia 822 review for Verizon Wireless
The Nokia Lumia 822 isn't likely to inspire love at first sight, but if you're able to look past its homely design and chunky enclosure you'll quickly discover a device that's worthy of your affection. The Lumia 822 is a well-rounded handset offering good performance, solid battery life and an excellent camera. It also narrowly edges out Nokia's other mid-tier smartphones with a higher-res front-facing webcam, twice the internal storage and Data Sense. Unfortunately, the Lumia 822 doesn't fare as well against the similarly priced Lumia 920, which is currently exclusive to AT&T.
On Verizon's turf, the Lumia 822 stands as the mid-range counterpart to the high-end HTC 8X. Separating the two, the 8X features a better display, a more premium enclosure and a notification light, but it also costs twice as much. Beyond its low cost, the Lumia earns high marks for its exclusive apps from Nokia, along with its removable battery and expandable storage. All told, if price is a major factor in your purchasing decision and you're unwilling to make the jump to AT&T, the Lumia 822 is a safe bet as your next Windows Phone. If you're not completely sold on the new platform, however, the Droid RAZR M is another excellent smartphone that makes the Lumia 822 a bit tougher of a sell.


via : engadget


Nokia Lumia 925 hands-on

Posted By: Unknown - 08:55
 Nokia Lumia 925 handson update video

At Nokia's London launch event, we've just managed to spend a bit of time with the gray version of the 4.5-inch Lumia 925. If you felt its polycarbonate predecessor was a little unwieldy in dimensions or weight, you might be pleased with what Nokia's crafted here. Its new Windows Phone flagship marks the company's return to metal-bodied smartphones, and in the process, it's become both lighter and thinner. This isn't a marginal shedding of a few grams, either -- there's a noticeable difference when compared to the Lumia 920. Likewise, the smaller frame makes the Lumia 920 feel all of a sudden rather chunky. Despite the slimmer lines, Nokia keeps the internal specifications largely the same, so you're getting an identical dual-core 1.5GHz processor and 1GB of RAM, although this time there's only 16GB of storage -- sacrifices had to be made somewhere, we guess.
Imaging-wise, and yes, it's still all about the camera with Nokia, there's the same 8.7-megapixel camera sensor from the 920 model, although Nokia says it's made countless improvements to noise-reduction algorithms and other inner workings. While the hardware has remained mostly unchanged, the company's gone to town on the camera app, moving beyond the Windows Phone Lens system to craft a new Smart Cam interface. Our favorite part here is the ability to leap straight into it instead of the standard camera app. Once we set it up within the app itself, it launched just as swiftly as the regular option. Performance, in general, was identical to what we've experienced on both the 928 and 920 (the same processor will do that), keeping up with our task transitions and web-browsing tests. We're putting the finishing touches to our hands-on video, but you can find more impressions on the hardware (and that Smart Cam) after our gallery and the break.
Update: Now with video!

Nokia Lumia 925 hands-on


Nokia Lumia 925 wireless charging cases



If you liked the style and finish of the iPhone or HTC's One, the Lumia 925 might be the Windows Phone that wins you over. Putting aside ecosystem issues, this is another beautifully crafted smartphone from Nokia. It's markedly different from the noisier color explosions we've seen up until now, although wireless-charging covers will offer at least a degree of customization, coming in white, yellow, red and black options. The plastic back panel (the rest of the body is aluminum) has a matte finish, and we seem to get more purchase than on the glossy sides of our Lumia 920. The profile feels more at ease in our hand too. We complained that the outer reaches of the Lumia 920's screen were a stretch for our fingers, but the 925's dimensions have made this a lesser issue. The camera unit protrudes ever so slightly, although there seems to be enough of a plastic lip to protect the lens. It's joined by a dual-LED flash -- sorry, no xenon flash here. Sadly, built-in wireless charging also disappears. You're dependent on those aforementioned covers for that feature and Nokia says they'll be sold separately from the smartphone itself.
Color reproduction is, well, mixed.
Focusing on that screen, Nokia's decided to go OLED on both the US-only Lumia 928 and this sibling device. Color reproduction is, well, mixed: we think whites appeared crisper on the Lumia 920 than on its OLED replacement, but (and sorry if you've heard this before) blacks are deeper on the new device and help to make those Windows Phone Live Tiles stand out. Given the propensity of black in the Windows Phone 8 OS, we're hoping it'll also translate to an extended battery life, but we'll have to test that out ourselves before we know for certain. And if you've gone for the white design layout within those WP8 settings, well, you might well see a reduction in battery life.
Nokia Lumia 925 handson update video
Nokia's new Smart Cam replaces Smart Shoot, its predecessor's burst-shot mode, and it could even replace the standard camera app in practice -- we'll certainly be trying exactly that. As mentioned in the intro, you can reassign the camera to launch directly to Smart Cam, and capture 10 images. From there (and this will be familiar with anyone who's toyed with the BlackBerry Z10 or even recent HTC and Samsung smartphones), you can pick out the best shot of the bunch (or pick the suggested one). You can select several different modes by swiping up and down, like some of the settings you'll have seen before on Windows Phone Lens apps. Action Shot combines multiple images of a moving subject to create an animation-style still. The bad news here is that an event launch hasn't proved the best setting to try it out -- rest assured, we'll try it out once a review model arrives. Rounding out the options within Smart Cam, Motion Focus is a simpler affair and adds motion blur to the background photos.
Nokia Lumia 925 handson update video
There's good news, however, for anyone that's already bought a Lumia Windows Phone 8, because you'll also be able to test out the new Smart Cam. It'll be launching on the entirety of Nokia's WP8 family in a download that's called the Nokia Lumia Amber Update. Admittedly not all features will make it down to the lower-specced likes of the Lumia 620 and 520, but the basic smart functionality "should," we've been told. This update will also enable FM radio support (excluding the 620, which doesn't have the necessary hardware) as well as the tap-to-wake function -- we'll be hearing more on this at a later date, but expect it to roll out to Windows Phone 8 handsets in July. If you're itching to see how the Lumia 925 performs in low light, we'd advise to watch Lumia 920 review, as results are likely to be very similar.
It's very much an iterative improvement over the Lumia 920.
The creeping problem we have with the Lumia 925 is that it's very much an iterative improvement over the Lumia 920: think the HTC One X+ or the iPhone 4S, but without any subsequent processor bump -- not that it needs it. If you're not concerned with some camera improvements (which we need to test out more the field) or more streamlined access to Nokia's homemade camera apps, it could be a trickier sell for Nokia, appealing hardware or otherwise.



 

HTC First with Facebook Home review

Posted By: Unknown - 08:49
 DNP HTC First with Facebook Home review

With a billion users, it'd be an understatement to say Facebook has done a good job conquering the desktop world. Mobile, however, is the social network's next frontier: although it has a significant presence on every major smartphone and tablet platform, the company has a reputation for bringing its key features to the PC environment long before they arrive on mobile -- if at all.
But the April 4th reveal of Facebook Home, a solidly built Android launcher, reflects a change in attitude for Mark Zuckerberg and Co. Instead of simply maintaining a smartphone presence, Facebook is ready to go to battle and is putting mobile on the top of its list of priorities. It's even adding a proper piece of hardware to its arsenal in the form of the HTC First, a 4.3-inch device on AT&T with LTE, reasonable mid-range specs and a gorgeous display. Is it worth $99 with a two-year commitment to purchase a handset dedicated to the social cause? Should you just wait until Home is available as a free download in the Google Play Store? Or is it best to ignore it altogether? Continue reading to find out.

HTC First review

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Hardware

It would be an understatement to say the HTC First took a backseat to Facebook Home at the company's recent press conference; it was locked in the trunk and wasn't let out until a few hours after Mark Zuckerberg and a series of HTC / AT&T execs said their piece. That doesn't mean the First's hardware is chopped liver, but even so, the omission of specs is rarely a good sign. Aside from a nod to the LTE radio and a few pictures detailing the four available colors -- black, white, pale blue and red, if you're curious -- Facebook almost seemed to forget that new hardware was being introduced.
Now that we've had a chance to actually use the First for a few days, we can happily put an end to any confusion about the hardware. In today's market, an Android handset with a 4.3-inch display is considered petite, and the First definitely feels that way: at 125.99 x 65.04 x 8.89mm (4.96 x 2.56 x 0.35 inches), it nearly gets swallowed up in the hand, especially compared to all the 5-plus-inch devices we've been testing recently. It's also incredibly lightweight, barely registering on the scale at 4.37 ounces (124g).


DNP HTC First with Facebook Home review


Since the First was built to impress the Facebook-savvy, we shouldn't be surprised that this is one of the most playful-looking handsets HTC has ever made. It's not that there's anything extreme about the design; there's just something about the soft curves, multiple hues and soft-touch plastic shell that wraps around the entire device, similar to the Lumia 620. (Don't take that comparison too far, though -- the shell here isn't user-removable.) All told, it doesn't take itself too seriously; it's a phone that's focused on Facebook, and indeed, it looks the part.
In fact, one of the biggest surprises is that the First's design doesn't really scream HTC -- it's almost as if the company is going back to its ODM roots, creating whatever handset other businesses (Facebook, in this case) demand. Whether or not this is the beginning of a new strategy for the Taiwanese manufacturer remains to be seen, but we can't help but wonder if "First" connotes more than just the inaugural Facebook Home device.


DNP HTC First with Facebook Home review

On the front of the First, you'll find a 4.3-inch, 720p S-LCD2 display, which packs in an above-average pixel density of 341 ppi. Obviously, it doesn't hold a candle to all those 1080p behemoths we've been seeing, but these specs were top-of-the-line in 2012, and they still hold up well today. Viewing angles are better than average, colors are decently saturated (but not overly so) and text is pretty smooth, though it's expectedly not as good as what we've seen on the HTC One's 1080p screen. The only disappointment was the phone's subpar performance in direct sunlight -- even at full brightness, we found it difficult to make out images and text.
A 1.6MP front-facing camera resides above the screen, though it hangs out underneath the same panel of Gorilla Glass, along with the usual assortment of sensors and LED notification light. The speakers are squeezed inside a tiny, narrow grille, which sits in between the glass and the top edge of the phone. On the opposite end you'll find three capacitive keys: back, home and menu. (Recent apps pop up when you double-tap home, while a long-press of home pulls up Google Now.)


DNP HTC First with Facebook Home review


Turn the phone over and you'll discover a perfectly flat back featuring the 5MP rear camera and LED flash. If you only glance quickly, you may think that there isn't anything else happening on this side of the device, but look more closely and you'll see it: stenciled in incredibly light ink are logos for HTC, Facebook and AT&T, along with the obligatory FCC information underneath. The print is so small, so inoffensive, that it's actually hard to read in dimmer lighting conditions. This is something we want to see other companies mimic on their devices (Sprint has already taken a big step by removing logos from its branded phones). We're also happy to say the Beats Audio branding is nowhere to be seen, a rarity for a post-2011 HTC device.
Up top sits a 3.5mm headphone jack and mic, while the power button is located on the right. Since it sticks out from the frame by at least a millimeter or so, that button is very easy to press. Meanwhile, the right side houses the micro-SIM slot and micro-USB charging port. It's an unfortunate location for the latter, but the bottom of the device -- our preferred location for charging ports -- is taken up by a machine-drilled speaker grille. The volume rocker is found on the left side of the First. Finally, if you're looking for a microSD slot or dedicated camera shutter button, you'll be disappointed.

The First is an AT&T exclusive in the US, and it actively uses LTE bands 4 and 17, HSPA+ 850 / 1900 / 2100 and quad-band GSM / EDGE (its FCC docs also indicate the presence of LTE bands 2 and 5, as most AT&T smartphones do). The global model, on the other hand, promises LTE capacity on 850 / 1900 as well as HSPA+ 850 / 900 / 1900 / 2100 and quad-band GSM / EDGE. Both devices also provide dual-band 802.11a/b/g/n, Bluetooth 4.0, NFC, FM radio, a non-removable 2,000mAh Lithium-polymer battery and 16GB of internal storage (11.9GB of which is user-accessible).


HTC First
Dimensions 125.99 x 65.04 x 8.89mm (4.96 x 2.56 x 0.35 inches)
Weight 4.37 oz. (124g)
Screen size 4.3 inches
Screen resolution 1,280 x 720 (341 ppi)
Screen type S-LCD2, non-PenTile
Battery 2,000mAh Li-Polymer (non-removable)
Internal storage 16GB
External storage None
Rear camera 5MP, BSI, f/2, 28mm lens
Front-facing cam 1.6MP, BSI, ultrawide angle
Video capture 1080p / 30 fps (rear); 720p (front)
NFC Yes
Radios Global: LTE 850/1900; HSPA+ 850/900/1900/2100; GSM/EDGE 850/900/1800/1900
AT&T: LTE 700/AWS (bands 4/17); HSPA+ 850/1900/2100; GSM/EDGE 850/900/1800/1900
Bluetooth v4.0
SoC Qualcomm Snapdragon 400 (8930AB)
CPU 1.4GHz dual-core
GPU Adreno 305
RAM 1GB LPDDR2
Entertainment FM radio
WiFi Dual-band, 802.11a/b/g/n,
Wireless Charging No
Operating system Android 4.1.2 (stock)

Facebook Home


DNP HTC First with Facebook Home review
As we mentioned earlier, the hardware isn't necessarily made to impress -- it's just there to accommodate the pride of Menlo Park: Facebook Home. Even though Zuckerberg and the rest of the crew did a pretty good job of showing demos of this new feature in action, many people still had unanswered questions after the show.
What isn't Facebook Home? For starters, it's not a forked version of Android or its very own mobile operating system, as many had speculated before last week. It's also technically not a deeply integrated skin like Sense and TouchWiz. Stripped to its basics, it's nothing more than a really fancy Android app launcher: in other words, it's simply a replacement to the standard lock screens, home screen panels and app menus that we're used to seeing on a stock Android device. If you've played with launchers like Nova, GO Launcher or Apex, Facebook Home follows a similar setup. It'll be available as a free download in Google Play for a small assortment of flagship devices, including the Samsung Galaxy S III, the GS 4, the Galaxy Note II, the new HTC One and last year's One X+.

Yet, despite the fact that it'll be readily available on phones that have already been (or will soon be) released, Facebook asked HTC to produce hardware with Home pre-installed. If it can be downloaded on Play, what's the point? During the April 4th event, execs made it known that there are slight advantages to having Home pre-installed on devices: the setup process is much cleaner and, more importantly, by partnering with manufacturers, Facebook has access to certain core Android frameworks and functions it wouldn't otherwise be able to modify. In other words, the First offers a more deeply integrated and optimized Home experience. Specifically, while the downloadable version only offers Facebook-related notifications, the First integrates services like calendar, Visual Voicemail, email and most notifications you'd find in the standard pull-down tray -- even the "screenshot captured" notification appears front and center on Home until you swipe it away. It also features a Google Search bar in the app menu that you won't find on other devices running Home.

Facebook Home review

Now that we've defined Home and discussed why such a service justifies the existence of the First, we'll dive into the experience itself. The launcher focuses on two specific areas of the UX: visuals and gestures. Say what you want about Facebook and whether you feel the need to be constantly connected to it, but Home offers a visually stunning interface. The challenge is all about user-friendliness -- it's fun to look at, but will the new First owner instinctively know what to do with it?
Home can be broken down into three distinct sections: Cover Feed, which is a lock screen / home screen hybrid that displays dynamically changing images to reflect your news feed; the main app launcher, in which you can drop your favorite apps for easy access; and a vertical-scroll app tray, which brings back too many memories of the Gingerbread days.

Cover Feed

Cover Feed is the first thing that pops up when you turn on or wake your phone from sleep (you can change this in the settings if you prefer). And it's like a surprise party every time you perform either action: the lights come on and you never know what you're going to get, since the screen dynamically changes to reflect the most recent Facebook or Instagram post. (Instagram only shows up in your feed if you sign into your account first.) Throughout our testing, we were pleasantly surprised with flowers, beautiful vistas and obligatory food shots. On the flipside, there were times in which we were greeted by flesh wounds and zombies in bikinis (yes, really). Naturally, just this one action may well be one of the most entertaining aspects of Home, especially if you follow an eclectic group of people.
Stripped to its basics, it's nothing more than a really fancy Android app launcher.
The point of Cover Feed is to give you a new -- and more casual -- way of browsing your news feed, with status updates, links and images that take up the entire screen (and often scroll in Ken Burns fashion). As Facebook's Director of Product Adam Mosseri pointed out at the launch event, smartphone users turn their devices on an average of a hundred times throughout the day, and many of those instances are prompted by a fit of boredom. So if you have a minute or two to kill, why not use that time to quickly and easily check out what your friends and family are doing?
Images in Cover Feed typically consist of profile pictures, photos posted by your friends and Instagram pics, and they're usually accompanied by additional content, such as links, status updates and other posts your friends have liked. Each picture featured on Home is typically so large that you can't see the full thing on one screen, but you can zoom out and view the whole enchilada when you long-press the image. Additionally, the phone cycles through your feed on a frequent basis, pushing through different status updates and photos every 30 seconds or so. To Like a given update, just double-tap the screen and the big thumbs-up appears. If you want to comment on it, just click the appropriate button on the bottom left.

Another important aspect of Cover Feed is the way it handles notifications, which show up front-and-center when you wake up the device. Several options are available to you at this point: double-tap the individual notification to access it, swipe them away one at a time or long-press to bundle them up and get rid of all of them in one gesture. Status updates are shortened when notifications are present, but you can tap another part of the screen to expand the text and get rid of the notifications. Tap again, and you're back to the way things were before.

At the bottom of Cover Feed you'll also notice a circle containing your profile picture. Treasure this icon, for it is your escape from the world of never-ending food and cat photos. Swiping it to the right takes you to your most recent app, while going to the left leads to messaging and an upward gesture transports you to Facebook's app launcher.

App launcher and menu

DNP HTC First with Facebook Home review
The app launcher is a series of panels, each one comprising a 4 x 4 grid of app icons in a minimal Holo-themed box. Facebook tells us there is no limit on the number of panels we can utilize, other than our own app count; we made it up to 12 before ceasing our efforts, and there was still room for more. Unfortunately, there's no option to add widgets or folders. Folks who routinely visit the Facebook for Android app will notice some similar elements: above each panel lies the same set of three features as the native application -- status, photo and check in. It seems as though Home will slowly, but surely eliminate reasons to visit the standard app, though its initial launch doesn't get us quite to that point just yet. (Facebook plans to add new functionality, bug fixes and device compatibility in the form of regular monthly updates, so it's quite likely that the native app will eventually become irrelevant.) As a point of trivia, if you look hard enough at the wallpaper you'll notice that it's your most recently viewed Facebook photo.
From here, make one swipe to the right and you're now in familiar territory: a vertically scrolling app menu featuring your full list of applications with a Google Search bar perched on top. As on most Android devices, a long-press of any icon will push it to the app launcher, giving you the option to either drop it somewhere or -- in the case of apps installed from the Play Store -- drag them to the top of the panel to uninstall them.

Messaging and chat heads

One of Home's greatest strengths is its messaging functionality, which takes the best of SMS and Facebook chat and combines them into one app. Whenever you receive a new message, you'll see a bubble pop up with that person's profile picture inside, with the number of unread messages in red and the first few words of text proudly displayed in a tiny box off to the side. These bubbles, which will appear regardless of which app you're currently in, are called "chat heads." You can move the chat head around to different places on either side of the screen (never in the middle, likely because it would become too much of an interference with your other activities), or drag it down to the bottom to get it out of the way. If you're following multiple conversation threads, you'll notice that the chat head turns into a stack. Additionally, in the case of group conversations, multiple profile pictures will appear inside.
When you click on a chat head, a new pop-up screen will arrive, which shows the main body of the conversation thread and two or more circles on top. With the exception of the leftmost one, all of the circles (you can have up to five stretched out across the width of the display) are active chats; the bubble on the far left is a shortcut that takes you to your messaging app. If you already have four conversations taking place and a new one comes in, it bumps out the oldest thread to make room for it. Don't worry, you aren't losing that information -- you'll just need to go back into the messaging app to access it again.

Android 4.1

Going back to the app menu, we became curious about a "More..." icon at the bottom of the screen. Upon pressing it we discovered that it takes us to the standard Jelly Bean app launcher, complete with the widgets, wallpaper and dock tray that we're used to. Yes, the rumors are completely true: the First features pure vanilla Android 4.1.2, rather than a version of Sense. While the First comes pre-loaded with Home, the launcher can be turned off in the settings, leaving you with a completely unadulterated version of Jelly Bean.
Since Home is nothing more than a launcher, this shouldn't come as a huge revelation, but it's a selling point that instantly expands the First's intended demographic beyond the expected Facebook-hungry crowd. It's not very often that a US carrier-branded phone offers a stock Android experience out of the box, and Nexus 4 fans wishing for an LTE option may find this to be an acceptable alternative. One word of warning, however: we've confirmed with HTC that the bootloader does not come unlocked on the First.

Concerns with Home

DNP HTC First with Facebook Home review
By far, our greatest concern with Home is the impact that it could potentially have on data usage, since it dynamically updates Facebook's news feed in the background. Fortunately, Facebook includes a three-tier data usage and image quality setting (high, medium and low) that lets you adjust the amount of information streaming into your phone. The toggle becomes handy for smaller data plans or if you're getting close to your limit, but oddly a WiFi-only option isn't available -- we'd like to see this added in an update sooner rather than later. Why? In our testing, we consumed 93MB in four days on the medium setting; at that pace, Home would snatch up 698MB in a month. Think about it this way: if you have a 2GB plan, Facebook Home would take up more than one-quarter of your data allotment, on the medium plan alone. Now imagine how much the high-usage scenario destroys the average consumer's data plans. Use Home responsibly, folks.
Another minor annoyance is the fact that when Facebook friends upload a series of images, each one shows up as a separate update. This means we found ourselves having to scroll repeatedly through several images from the same person before finally getting to an update from someone different. Additionally, we'd like to see widgets and customizable launch shortcuts (such as a camera quick-access button, for instance) to offer faster access to important features.

Home's potential

DNP HTC First with Facebook Home review
Will Home be the perfect fit for everyone? Not at all, but Facebook already knows that not everyone who downloads the launcher or purchases the First will take a liking to it. What Home will do, however, is increase the network's mindshare, improve its reputation in mobile performance and draw a lot more views on each and every status update shared on Facebook. It also increases the momentum the company wants to build in the smartphone world. Zuckerberg doesn't have a lot to lose by doing this, even if the First turns out to be a flop.
Will Home be a success? To answer that, let's break it down by group to figure out who might find it useful. Most power users probably won't have much use for it, unless their business is focused primarily on Facebook -- and even then, we haven't found any way to integrate Pages into Home at the time of launch. Widget lovers will quickly become frustrated by their inability to access their favorite ones without jumping into the stock launcher each time. People whose Facebook accounts are non-existent or feature small lists of friends will find it completely unbeneficial, if their eyes don't glaze over as soon as they hear the name of the service. Facebook-savvy individuals -- the heavy users -- will not only enjoy it, but will also be the most vocal about getting updates and new features. Folks who are either frequently bored or just looking for a quick departure from reality will at least be entertained by it, if nothing else. To put it bluntly, Home won't convert non-Facebookers into believers, and it won't encourage people to sign up for the service; it will be a failure in that sense. It may, however, turn casual users into more habitual Likers, commenters and posters, and we have a feeling this is exactly the kind of success Facebook is hoping to reap.

For a 1.0 release, Facebook Home is much more polished than we initially expected. It probably won't become my launcher of choice, but I understand how it could draw a crowd of loyal followers. It's smooth, crisp and visually appealing. It even adheres to several of Android's basic design elements. Despite the fact that some of the gestures aren't blatantly obvious, the learning curve likely won't take too long for the average user to get over. If Facebook lives up to its promise of new monthly updates and broadens its range of devices, Home could be seen by more eyeballs than TouchWiz and Sense combined. There's also the realization that the company can instantly draw from a massive community of over a billion users -- even if a small percentage of them will download Home and give it a good hearty welcome, the metrics will more than justify the time and effort it's put into the project. There's plenty of potential for Facebook to pull this strategy off, but it still has to play its cards right.

Camera


DNP HTC First with Facebook Home review
The 5MP camera on the First is nothing to write Home about (see what we did there?), and we were hoping to see something a little better on a phone made solely for Facebook. What do we mean by that? It has to be good enough to take solid images, but it's not worth much beyond taking pictures of friends during your latest adventure. While we'd love this memory-capturer to live up to the same standards we enjoyed on the HTC One -- or any ImageChip-laden HTC device, for that matter -- it simply doesn't have what it takes to go the extra mile. On paper, the specs seem decent enough: the First's rear camera boasts f/2, a BSI sensor, 28mm lens and 1080p video recording. The front-facing cam uses a 1.6MP BSI sensor with an ultrawide-angle lens.
In terms of performance, color representation on the rear camera was incredibly accurate, but every other aspect of the module was subpar: low-light shots didn't live up to the expectations set by the specs, many daylight images suffered from soft focus and the level of detail was less than pleasing. Again, we're trying to keep in mind that this particular device isn't meant to be performance-driven, but we were really hoping to upload some spectacular shots from the First and share them via Home. Unfortunately, this activity was kept to a minimum.

HTC First sample shots

Since the First is a vanilla Android device, the camera UI is stock as well. We've never been overly impressed with this particular interface, as it lacks many of the options we've come to expect on other devices. We were able to tap to focus and hold down the shutter key to lock focus and exposure, and we could tweak white balance and exposure settings, but that was the extent of our customization efforts. And because the First lacks the ability to quickly launch the camera app, it takes longer to snap a photo than most other phones.

Unfortunately, it's more of the same with the 1080p video: motion was choppy and it lacked so many important details that we wouldn't have guessed it was HD quality at all. Even worse, the autofocus didn't seem to work properly, as our videos had difficulty retaining focus even when it was staying perfectly still. In summary, you won't be buying this phone for the imaging experience.

Performance and battery life



HTC First HTC One Samsung Galaxy S III
Quadrant 2.0 5,952 12,495 5,875
Vellamo 2.0 2,239 2,429 1,626
AnTuTu 3.x 11,267 25,140 10,944
SunSpider 0.9.1 (ms) 1,995 991 1,194
GLBenchmark Egypt 2.5 HD Offscreen (fps) 14 34 15
CF-Bench 11,267 25,140 12,922
SunSpider: lower scores are better. Samsung Galaxy S III was benchmarked on Android 4.1.
Lest we forget there's actually is a phone underneath Facebook Home, let's take a look at performance. This is the first time we've reviewed a handset with a Qualcomm Snapdragon 400 chipset, Adreno 305 GPU and 1GB RAM. As the name suggests, the 400 isn't quite as heavy-duty as the quad-core S4 Pro, Snapdragon 600 or 800, but as a 1.4GHz, dual-core, 28nm piece of silicon, it seems just about right for something like the First. It's not meant for power users, but it still needs to have enough oomph to ensure the phone's performance -- or lack thereof -- doesn't harm Facebook's brand along the way.
The benchmarks, as seen above, indicate that the difference between a Snapdragon 400 and 600 is rather significant, but this is hardly a disappointment. Rather, a quick comparison between the First and the Samsung Galaxy S III's quad-core performance tells a different story: the First is just as good -- if not better -- than Sammy's 2012 flagship in most of the benchmarks we ran. This is a solid indicator of how far Qualcomm's technology has come in the last year or so.
DNP HTC First with Facebook Home review
Fortunately, in real-life use, the quirks are kept to a minimum. It's hard to tell whether the 400 is primarily to thank or if the First's stock build offers advantages in performance, but we didn't run into any concerns with regular use. Compared to our usual device review, the important measurement of the phone's capability focuses solely on how well Home holds up throughout the user experience. Keeping in mind that this is the first iteration of Facebook Home, there's bound to be a bug or two, but fortunately we only witnessed one on multiple occasions: a black screen where a profile picture or status update should have been. Each time, we were able to get back and running quite fast, and no crashes or reboots took place during our tests.
With its tendency to stream data in the background, we originally planned to keep some external battery packs around just in case we ran out of juice in the middle of the day. Fortunately, the 2,000mAh Lithium-polymer cell was enough to keep us going for 14 hours of solid use, with Home running on medium usage the entire time. Granted, you'd likely have less success when you bump your Home usage to high -- and better times, conversely, when going to the low setting. For our battery rundown test, which consists of running an HD movie on an endless loop (with a variety of different settings tweaked to make sure we stick to the same standard test), the First got through seven hours and 36 minutes, which is actually better than we'd expected. This compares nicely with the One X+, LG Optimus G Pro and other top-notch devices.

DNP HTC First with Facebook Home review
We know you'll be mesmerized just watching status updates fly across the screen, but we'll give ample warning that your trance may be interrupted on occasion by an actual phone call -- you know, the old-school method of social networking. When the situation arises, feel confident knowing that in our tests, all of our cellular connections have been consistently good and the volume was more than sufficient. The loudspeakers are better than average as well, but be careful not to block the lone speaker grille with your finger or other objects, an act that will muffle the sound.
The pale-blue model we reviewed was AT&T-branded, so we were able to take advantage of the carrier's LTE network. It was every bit as impressive as we hoped it would be: while our speeds in Salt Lake City averaged between 25 and 35 Mbps down and 10 Mbps up, we got results as high as 57 Mbps down and 17 up. Naturally your speeds will vary by market, but needless to say, the First is just as capable as any other AT&T LTE device currently stocked on store shelves.

Wrap-up


DNP HTC First with Facebook Home review

More Info

  • HTC First announced, coming exclusively to AT&T on April 12th for $99.99
  • HTC First hands-on
  • Facebook Home hands-on
The HTC First is compelling for two reasons. For Facebook fans, it's now easier to maintain social connections with friends and family. For the tech-savvy crowd who has little interest in the service, the phone is a stock Android 4.1 device that comes with AT&T LTE, which is still something of a rarity. Including this opt-out was a smart move on Facebook's part, because it's difficult to recommend that consumers sign two-year contracts on an unproven product that depends so heavily on their engagement with Facebook. Worst case, it's a decent mid-range phone for $99 on contract (or $450 without any commitment).
Facebook Home isn't perfect, nor will it convince many non-Facebookers to start Liking and commenting with reckless abandon. But it's aesthetically pleasing, and surprisingly polished for a 1.0 product. Besides, if you download it onto an existing phone through the Play Store, it's free to use and easily removable, which might give the software broad appeal from the get-go. In its current state, Home isn't the best fit for productivity-minded people, although it does offer a bit of mindless entertainment for anyone just looking to burn a minute or two throughout the day. More importantly, Home is proof that Facebook wants to attack the saturated mobile market. It's hard to say if it will win the battle, but it's bringing a heavy load of artillery to the fight.

Via : engadget


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